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Except that for a Rubik’s Cube, the number of possible moves at each step is 18; for matrix multiplication, even in relatively simple cases, every step can present more than 10 12 options. Over the ...
Researchers at MIT's Computer Science & Artificial Intelligence Lab (CSAIL) have open-sourced Multiply-ADDitioN-lESS (MADDNESS), an algorithm that speeds up machine learning using approximate matrix m ...
Each move represents a calculation that, when inverted, combines entries from the first two matrices to create an entry in the output matrix. The game is difficult, because at each step the agent ...
This week, two Austrian researchers at Johannes Kepler University Linz claim they have bested that new record by one step. Matrix multiplication, which involves multiplying two rectangular arrays ...
The board represents the multiplication problem to be solved, and each move represents the next step in solving that problem. The series of moves made in a game therefore represents an algorithm.
AlphaEvolve accelerated the matrix multiplication kernel language Pallas, which is also used in the development of Geimini, by 23%, and also reduced Geimini's training time by 1%.
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