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In the cases above, what we called "type of object" is called a `Class`, and what we called "specific objects" are called `instances`. We can say that `String` is the class, and `a` and `b` are ...
A pool manager class for Unity Game Objects that allows you to easily pool scene objects. A generic object pool collection that can be used for non Unity Game Objects. ###Pooling Unity Game Objects: ...
These user-defined data types are called "classes," and one instance of a class is an "object." For example, in a payroll system, a class could be Manager, and Pat and Jan could be two instances ...
The OKS (Object Kernel Support) is a library to support a simple, active persistent in-memory object manager. It is suitable for applications which need to create persistent structured information ...