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The graphics pipeline works on a per-triangle and per-vertex basis. So the simplest way to store geometry is a 3D position for each -th vertex of the mesh. And to store triangle connectivity as an ...
Computer graphics uses flat triangles to approximate smooth surfaces, but if you're willing to allow triangles to bend a bit, then you can build any surface by gluing enough of them together.
Computer Graphics Practical and Mini Project Introduction This repository contains the practical experiments and mini project for the Computer Graphics subject. The aim of these experiments is to ...