BioWare general manager Gary McKay confirmed today in a blog post on the studio’s official website that the team at BioWare is downsizing, as the studio puts all its focus behind the next Mass ...
BioWare general manager Gary McKay tried to explain the current state of the studio in a new blog post that was full of vague ambitions but light on actual specifics. We know that the studio has ...
Amid reports of potential layoffs at BioWare, studio general manager Gary McKay has confirmed "many" employees have now been moved elsewhere in EA following the completion of Dragon Age ...
Dragon Age: The Veilguard is a notable inclusion, given BioWare ’s game was only released in October 2024, although publisher ...
Gary McKay, BioWare's general manager, has adressed these moves in a blog post simply entitled "BioWare Studio Update". "Now that Dragon Age: The Veilguard has been released, a core team at ...
There, BioWare General Manager Gary McKay said that “we don’t require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past ...
In 2022, former BioWare veteran Christian Dailey joined Skeleton Key as its vice president and head of studio. He was best known for working on the Dragon Age franchise. He became executive producer ...
BioWare is being downsized as it focuses its attention on Mass Effect 5 General manager Gary McKay says "We don’t require support from the full studio" Many long-time Dragon Age developers have ...
BioWare General Manager Gary McKay published a letter to BioWare’s blog, attempting to explain the staffing changes coming to the studio. In it, he confirms that the studio is turning its full ...
Two days ago, studio General Manager Gary McKay published a blog post outlining BioWare's plans for the near future. Many fans felt the wording was shakey, and ridden with euphemisms in an attempt ...
and others," BioWare general manager Gary McKay wrote. "In keeping with our fierce commitment to innovating during the development and delivery of Mass Effect, we have challenged ourselves to ...