Middle-earth: Shadow of Mordor's Nemesis system is easily the most iconic thing about it, and its origins might not be what ...
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.
WB never announced the game, which reportedly went through several iterations, from a free-to-play multiplatform title to a ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
Shadows has reached two million players over the weekend, but is that enough to save Ubisoft? While this is good news, it's ...
Batman: Arkham Asylum’s success was overshadowed by used game sales, forcing Warner Bros. to create the Nemesis System.
Monolith worked on Batman game with what would've been the first version of the Nemesis system. Christopher Nolan said didn't ...
Speaking on the Sacred Symbols podcast, host Colin Moriarty noted that Warner Bros San Diego was the studio behind the game. According to Moriarty, one of the main challenges facing the development of ...
Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible ...
Monolith brought the nemesis system back for a second go-around in 2017's Middle-earth: Shadow of War, before moving on to a Wonder Woman game. Unfortunately that game was canceled and the studio shut ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
When a trailer is released for a movie or a show, that usually means it’s coming out soon, but video games are another story, ...