
GDScript reference — Godot Engine (stable) documentation in …
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is …
Learn to code with GDScript - Godot Engine
In Godot, you can write code using the GDScript and C# programming languages. If you are new to programming, we recommend starting with GDScript because we designed it to be simpler …
Aprende a programar con GDScript - Godot Engine
Aprende a programar con GDScript¶ En Godot, puede escribir código utilizando los lenguajes de programación GDScript y C#. Si eres nuevo en programación, te recomendamos que …
GDScript 参考 — Godot Engine (4.x) 简体中文文档
GDScript 是一种 面向对象 的高级 指令式 渐进类型 编程语言,专为 Godot 构建,以与 Python 等语言类似的缩进结构为其基本语句结构。 设计 GDScript 这门语言旨在与 Godot 引擎紧密集 …
GDScriptリファレンス — Godot Engine (4.x)の日本語のドキュメ …
GDScript は高レベルの オブジェクト指向 、 命令型 、および 漸進的型付け プログラミング言語であり、Godot用に構築されました。これは Python のような言語に似たインデントベース …
GDScript reference - Godot Engine
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is …
GDScript basics — Godot Engine (3.1) documentation in English
GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is …
GDScript: An introduction to dynamic languages - Godot Engine
This tutorial aims to be a quick reference for how to use GDScript more efficiently. It focuses on common cases specific to the language, but also covers a lot of information on dynamically …
GDScript — Godot Engine (3.1) documentation in English
What is GDScript and why should I use it? What were the motivations behind creating GDScript? What type of 3D model formats does Godot support? Will [insert closed SDK such as FMOD, …
GDScript reference
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is …